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Xian's Steel Legion
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Doc
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Joined: 24 Aug 2006
Posts: 326
Location: North Vancouver, BC, Canada

PostPosted: Wed Jul 23, 2008 6:49 pm    Post subject: Reply with quote

I like the list theme wise, but my concern is that you only have 4 scoring units (Ptn HQ, 2 Inf Squads and the AF squad). The upside is you have a LOT of contesting units!
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Senekal
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Joined: 25 Sep 2006
Posts: 250
Location: Winnipeg, Manitoba

PostPosted: Wed Jul 23, 2008 7:25 pm    Post subject: Reply with quote

Muskie wrote:
I forgot he is specifically fighting Orks. Maybe people were cheating me but my "plasma pistol" squad sucked. I knew it wasn't the best idea but I wanted to try it. Now three plasma pistols is an even worse option as they lost their ability to stand and fire twice.


I will miss that as well for my 'plasma trauma' guard command squad. They're still a decent buy though - as the squad picks up some light anti armor ability, if short ranged.

Quote:
Don't mealta guns ignore the 2+ save and possibly instant kill or do only lascannons instant kill (strength 9).


S8 so they'll instant kill anything T4 or lower. Xian knows this too well as he's had many a Wolf Lord wind up as a pair of smoking boots to my marine melta lad.

Quote:

The guard are lucky in that they can have a lot of big guns. For CSM I think it is better to have the surgical percision of the twin-linked lascannon than the big bang potential of the ordanance.

I have a rough understanding of the new rules and maybe vindicators will be more better now, but I still like the idea of autocannons, it is a good all arounder. Heavy Bolters which I brought to astronomi-con Vancouver never killed a single Ork, the havocs showed up late and had to charge into h2h combat with the meganobz to help my lord out.


I won't presume to know what's best for the Chaos folks. I do know that Vincators seem to be developing a v5 reputation as quite fearsome.

<snip>

Quote:
Basically I like the range of the Autocannon and increased stopping power, it can hurt more than the Heavy Bolter and for regular CSM I believe they are both the same cost. I prefer mealta guns because if you can't maneuver your forces to get into position, you basically deserve to lose, plus when the 8ft tall mechanical monster lumbers towards you, you want it dead.


As a guard player I fear the HB a great deal. However Autocannon are superb weapons with many uses from light anti armor work to heavy/medium infantry killers. They are very much a 'jack of all trades' gun. Not as good as a HB at killing medium infantry, but excellent at killing heavy infantry and light vehicles. I plan on a unit of three for my guard someday. I like the models too.

Quote:
I still think flamers have a place say in Raptors or something else that can move quickly but my default special weapon is definitely the mealta gun now, due to the abundance of hard to kill stuff one usually sees.


I would say that flamers are excellent in such maneuver squads. A flamer positioned to hit six marines will statistically kill one (it'll wound 3 and 1 will fail his save). A melta gun fired at a marine squad has only a 56% chance of achieving a kill. Very good for high value/low number targets but I'd be thinking more of taking out tanks with a squad with a melta gun.

That's me though and I've never had a real love for the meltagun.
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Muskie
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Joined: 09 Jun 2007
Posts: 163
Location: Vancouver

PostPosted: Thu Jul 24, 2008 8:41 pm    Post subject: Reply with quote

I settled on 7 plaguemarines with one mealta and one flamer in a rhino as the best all around Plaguemarine squad a while ago. Now with a new codex and a new rulebook. I think 10 Plaguemarine with two mealtas in a rhino with a havoc launcher will become my first troop choice pretty much in every army list including the one for next years Astro. It can do so much.

Not sure on the champ or even if I need a champ. I'm bored with every unit champ has a powerfist. That is one reason I didn't do that at the last Astro. There are other ways to kill big nasty characters, mealta guns is one, but there are others.

My problem with the flamer is too often it never gets to shoot, my solution is take 2 mealta guns then a combi-flamer on the champion. That costs 5 points more, but I think it would look cool too. I even thought about massed combi-flamers in a chosen squad. Because realisticly you maneuver you flamer into place take your shot and then suffer the retribution for sneaking the flamer into firing range.

Sometimes there is no retribution, like when I triple flamed some genestealers and a broodlord in my first game then charged them and beat them down in H2H. Course I still managed to lose the game because I just didn't have enough scoring units.

The new definition of a scoring unit helps me, at least I think it will.
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