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Star Frontiers: The Dominion A darker reality Star Frontiers game
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ShadowShack Dice Roller

Joined: 24 Apr 2007 Posts: 377 Location: I'd have to consult my astrogator on that one
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Posted: Wed Jun 20, 2007 1:45 am Post subject: SDA Craft |
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The basic Streel Corporation design entails a standard cockpit/fuselage and drive module along with airfoils for atmospheric use. The design is inexpensive and easily mass produced, but where obvious producton corners are cut the advantages come out in performance and easily maintainable/serviceable craft that are cheap to own and operate. Streel's S series fighter production plant remains unkown to the public.
The solar assisted powerplant doesn't require large amounts of space devoted for fuel, nor does any life support equipment chew up any space either so as a result the craft are quite small and nimble. As a result a larger number of craft can be stored within a given space. External docking facilities (EDF, or "Fish Hooks" as the pilots dubbed them) allow groups of four craft to be carried outside a ship's hull, accessible via an airlock and scaffolding. One EDF can be attached for every 5 hull sizes, with a MHS:5 for the first facility. This can be in addition to any fighter bays a ship may have. Bays can accomodate 1 1/2 times the normal HS:1 fighter capacity with the Pirhana, so a small carrier that normally accomodates 6 fighters can hold 9 S-1lf fighters.
S-1lf "Piranha"
light fighter
HS: 1 HP: 5 Powerplant: twin sub-Solar/Ion A
ADF: 5 MR: 6 DCR: 25 Crew: 1
Armament: PL, AR or SM(x2) @ -1 MR
Defense: RH
Computer
Alarm (2), Analysis (3), Astrogation (1), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1), Maintenance (2)
The basic fighter craft is a rather potent machine in battle when used properly. Unable to take much damage, the craft instead relies on the pilot's skill along with an enhanced maneuvering system. And groups of SF-1lf fighters can be quite effective but for solo missions they are somwhat lacking. An assault rocket launcher and supporting software can be added to the SF-1lf at a MR: -1 penalty.
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S-2hr "Manta"
heavy assault fighter
HS: 1 HP: 8 Powerplant: twin sub-Solar/Ion A
ADF: 3 MR: 4 DCR: 30 Crew: 1
Armament: PL, 4 warhead bays (ARx4 or SMx8)
Defense: RH
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined
Computer
Alarm (2), Analysis (3), Assault Rocket (1), Astrogation (1), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1), Maintenance (2)
The Manta is geared for heavy assault roles, intended to compete with the venerable I-76 Enforcer although with a insystem role instead. Like the Enforcer, additional payloads are made possible with a trade off in performance. These craft are slow and sloppy by star fighter standards, but the heavy damage they can inflict more than makes up for the lackluster speed and agility.
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S-3gt "Barracuda"
advanced recon/fighter
HS: 1 HP: 6 Powerplant: twin sub-Solar/Ion A
ADF: 6 MR: 5 DCR: 30 Crew: 1
Armament: PL(x2, linked)
Defense: RH
Communication/Detection Equipment: Subspace Radio, Radar, Videocom, Auto-Eject Module, Streamlined; Energy Sensor, ½ camera system
Computer
Alarm (2), Analysis (3), Astrogation (1), Auto Eject (2), Computer Lockout (4), Damage Control (2), Drive (3), Information Storage (1), Laser Cannon (1) x2, Maintenance (2), Weapons Link (1)
The 'Cuda is a racier version of the Pirhana, boasting extra acceleration instead of maneuverability. Also added is an extra set of cannons, which can be linked to fire in tandem for more damage or separately for additional attacks. Like the Pirhana, no life support equipment is available but AEM technology is included. An energy sensor array and camera system is easily affixed for recon missions, and an assault rocket launcher with software may be added at a ADF: -1 penalty. _________________
Make no mistake, WE are in charge! |
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ShadowShack Dice Roller

Joined: 24 Apr 2007 Posts: 377 Location: I'd have to consult my astrogator on that one
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Posted: Tue Nov 24, 2009 1:18 pm Post subject: |
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SDAS Warlord
Modified Timeon Clipper class freighter, Prisoner Transport conversion
HS:7 HP:56 Powerplant: 3 twin Ion B
ADF:3 MR:2 DCR:50 Crew:up to 70
Armament: LB(x2)
Defenses: RH, MS (x1)
Communication/Detection: Subspace Radio, Radar, Energy Sensor, Intercom
Misc: Heavy Armor, Cargo Arm, Deluxe Astrogation
Computer
Alarm (6)
Analysis (6)
Astrogation (4)
Commerce (1)
Computer Lockout (5)
Computer Security (6)
Damage Control (6)
Drive (4)
Installation Security (6)
Industry (1)
Laser Battery (1) x2
Life Support (1) capacity: 640 (80 crew + 560 prisoners, + 1050 frozen berths)
Maintenance (6)
Robot Management (5)
Cargo Capacity: 3.5
Fuel Tankage: 60,000u liquid hydrogen (10K/drive)
Crew Accomodations: 3 suites, 7 cabins (all can be set up for single or double occupancy), 15 quad barrack cabins
Prisoner Accomodations: 35 thirty cap frozen storage cells, 70 eight person live occupancy cells
Ship's Vehicles: Workpod, Large Launch, EDF w/ 4 S-1 Piranhas; modified courier/scout in aft hold
Using a standard Timeon Clipper as a basis, the Warlord has been extensively modified for prisoner transport. The forward hold has been converted to seven decks, six each with five 30-person frozen storage bays and ten 8-person cells. The uppermost (seventh) deck was further converted for additional crew quarters to satisfy the mandate of troops and guards.
Other noteworthy differences include doubling the drives to six ion thrusters (instead of the OEM triplet of Streel Big Bang engines) and the addition of a second laser battery on the fattened "neck" section connecting the forward prison hold to the bridge section.
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SDAS Sling Blayd
Modified Courier/Scout
HS:2 HP:12 Powerplant: 2 Streel Big Bang sub-atomic A + 4 chemical A
ADF:5(6)* MR:3 DCR:40 Crew:up to 4
Armament: PLT
Defenses: RH, DS (6HP)
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Light Armor, Streamlined
Computer
Alarm (2)
Analysis (4)
Astrogation (4)
Commerce (1)
Communication (1)
Computer Lockout (3)
Damage Control (2)
Drive: Atomic A (4)
Drive: Chemical/RCS A (1)
Industry (1)
Information Storage (1)
Installation Security (3)
Laser Battery (1)
Life Support, cap:12 (1)
Maintenance (6)
Cargo Capacity: 0.5 (two 0.25 holds)
Crew Accomodations: 2 convertible single/double cabins
Passenger Accomodations: aft storage converted to barracks for 4 (2 folding double bunks) along with four prisoner transport cells
Fuel Tankage: 3 uranium pellets per drive + 96u S-Ox, 2 x 48u ExTanks
Max Safe Velocity: unlimited/ 12 ( +12 )
The Sling Blayd is a modified courier designed for personal use by the Warlord crew, be it transporting personnel or supplies. It resides in the aft hold, typically occupying the dorsal half of the hold.
* ADF is 5 when using the atomic drives, 1 with the chemical drives. If both are engaged simultaneously, ADF is 6 for the duration of the chemical fuel supply. Note the sub-atomic drives have a jump governor installed, making this a rapid system ship.
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Make no mistake, WE are in charge! |
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